Inspired by the original arcade Mario Bros. Game
Simple Infinite Runner developed in Unreal Engine with Paper2D
Rough prototype to demonstrate inverse kinematics and 3D camera movement.
Created in Unreal Engine with Paper2D
Developed alongside Ruttansh Bhatelia (Enemy Logic and Control)
Created in C++ with SDL Libraries
Developed in C++ using OpenGL libraries.
Developed in C# using Monogame.